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Text File  |  2004-10-23  |  2KB  |  63 lines

  1. CreateObject{
  2.   Name = "dimsmoke",
  3.   CLSID = 20,
  4.   OptionalID = 0,
  5.   IsDescription = 1,
  6.   Description = "rafsmoke",
  7.   prop_1 = {"Origin",8,"0.000000 35.600000  0.000000"},
  8. }
  9. CreateObject{
  10.   Name = "dimlights",
  11.   CLSID = 20,
  12.   OptionalID = 0,
  13.   IsDescription = 1,
  14.   Description = "flarelight",
  15.   prop_1 = {"Origin",8,"0.000000 31.200000  0.650000"},
  16. }
  17. CreateObject{
  18.   Name = "dimlights2",
  19.   CLSID = 20,
  20.   OptionalID = 0,
  21.   IsDescription = 1,
  22.   Description = "flarelight",
  23.   prop_1 = {"Origin",8,"0.000000 31.200000  -0.650000"},
  24. }
  25. CreateObject{
  26.   Name = "dimnjak_1",
  27.   CLSID = 22,
  28.   OptionalID = 0,
  29.   IsDescription = 1,
  30.   prop_1 = {"Origin",8,"0.000000 0.000000 0.000000"},
  31.   prop_2 = {"Rasterization",1,"2"},
  32.   prop_3 = {"Meshes",271,{"scene/dimnjak",}},
  33.   prop_4 = {"BulletPass",4,"F",},
  34.   prop_5 = {"Effects",276,{"dimsmoke", "dimlights", "dimlights2",}},
  35. }
  36. CreateObject{
  37.   Name = "dimnjak_2",
  38.   CLSID = 22,
  39.   OptionalID = 0,
  40.   IsDescription = 1,
  41.   prop_1 = {"Origin",8,"0.000000 0.000000 0.000000"},
  42.   prop_2 = {"Rasterization",1,"2"},
  43.   prop_3 = {"Meshes",271,{"scene/dimnjak_R",}},
  44.   prop_4 = {"BulletPass",4,"T",},
  45. }
  46. CreateObject{
  47.   Name = "dimnjak",
  48.   CLSID = 22,
  49.   OptionalID = 141,
  50.   IsDescription = 1,
  51.   prop_1 = {"SubTypeID",1,"0"},
  52.   prop_2 = {"HitPoints",1,"500"},
  53.   prop_3 = {"Health",1,"100"},
  54.   prop_4 = {"Armor",1,"150"},
  55.   prop_5 = {"Defense",1,"50"},
  56.   prop_6 = { "NumberOfStates",     1, "2" },
  57.   prop_7 = { "TransitionEntities", 278, {"dimnjak_1","dimnjak_2",} },
  58.   prop_8 = { "TransitionEffects", 276, {"house_damaged",}},
  59.   prop_9 = { "TransitionValues1", 1, "50" },
  60.   prop_10 = { "UnitName", 5, "Chimney" },
  61.   prop_11 = { "CanFall", 4, "F" },
  62. }
  63.